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Old Feb 15, 2006, 10:23 PM // 22:23   #61
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You could have them stack like cards when theres more than one.
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Old Feb 16, 2006, 04:06 PM // 16:06   #62
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/signed
/bumped
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Old Feb 16, 2006, 05:39 PM // 17:39   #63
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/signed

Excellent idea, I'm sure every bonder wants to see this implemented.

In a situation like this is just becomes a guessing game if one gets removed...
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Old Feb 16, 2006, 11:58 PM // 23:58   #64
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Quote:
Originally Posted by JKR
/signed

Excellent idea, I'm sure every bonder wants to see this implemented.

In a situation like this is just becomes a guessing game if one gets removed...
WTF? Man, that's bold! I salute you. /salute

Did you actually do that in a combat situation or are you just loading your enchantment bar just to make a point?
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Old Feb 17, 2006, 06:47 AM // 06:47   #65
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It can't be maintained for long, as long as people are getting attacked it's fine, as soon as energy from balts slows down then I have to start cancelling down to 8 max.. again the problem of which enchantment to cancel for who come's into play.
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Old Feb 26, 2006, 12:57 PM // 12:57   #66
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/signet
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Old Feb 26, 2006, 01:28 PM // 13:28   #67
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/signedintriplicate
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Old Feb 26, 2006, 03:15 PM // 15:15   #68
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/signed

Additional Suggestion: Right Click on icon to cancel maintained enchantments.
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Old Feb 26, 2006, 08:09 PM // 20:09   #69
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Quote:
Originally Posted by dag_nefzen
/signed

Additional Suggestion: Right Click on icon to cancel maintained enchantments.
Good idea. I think they made it double-click before because they wanted it to be somewhat difficult so that you don't remove enchantments by accident. But... it's a little too difficult as it is.

Even if they fixed it so that the double-click actually worked every time, I think I'd still prefer a single-click solution. Let's say you need to remove exactly 3 enchantments, no more no less. Well that means some frantic clicking that you may get lost in and over click.

Right-click just makes sense now that you mention it.

Last edited by Undivine; Feb 26, 2006 at 08:17 PM // 20:17..
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Old Nov 29, 2006, 05:13 PM // 17:13   #70
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/signed

Hells yeah. Saw the subject line and thought... why didn't i think of that? Good idea!
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Old Mar 12, 2007, 02:27 AM // 02:27   #71
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/signed

The energy things at the bottom of the person's name is a good idea to get an idea of how fast it degenerates when bonding. I also like the icon next to the name to show what enchantment is on which person.
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Old Mar 17, 2007, 06:26 AM // 06:26   #72
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/signed

They do this for your heroes.. why not for party members?
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Old Mar 17, 2007, 10:56 PM // 22:56   #73
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/signed...(!)
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Old Mar 18, 2007, 01:06 AM // 01:06   #74
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Nice idea! Yea, I hate it when an enchant is stripped... Though maybe they could have a counter, like the minion counter that shows how many enchants are mantainted, so your not counting up and down across the hp window.

edit: Not much use if i forget to sign it, XD.
/sign
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Old Mar 18, 2007, 01:17 AM // 01:17   #75
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Yeah, agree 100%.
/ubersigned
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Old Mar 19, 2007, 02:05 AM // 02:05   #76
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Remember, that some things appear to be "unhandy" for a reason.

I believe it's probably the same reasoning* that goes behind not being able to easily target your own summoned spirits or minions or being able to see all the buffs/conditions on other targets. Also, consider the fact that we have no combat log, a line by line record of every action during a battle with damage numbers, etc.

Also, by not having these things, the load between client and server is decreased somewhat.

However, I like the idea, but I don't think it will be implemented due to my reasons listed above.

*making the combat easier

Last edited by Kuldebar Valiturus; Mar 19, 2007 at 02:08 AM // 02:08..
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Old Mar 19, 2007, 04:10 AM // 04:10   #77
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Thread Necromancy FTW...
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Old Mar 19, 2007, 05:48 AM // 05:48   #78
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Quote:
Originally Posted by Emik
Thread Necromancy FTW...
It's a suggestion thread.

Thread topics tend to get closed if they have any similarities to an old topic regardless of age. This one is either considered unique enough or it's just lucky.

(ie: a suggestion for spontaneous, mutually acceptable dueling while in explorable areas was closed because 6 months before a suggestion was made to have spontaneous dueling in arenas...instant arena matches...)

Soooo, necromancy is what you get.
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Old May 13, 2007, 08:16 AM // 08:16   #79
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/signed
I suggested this idea just yesterday, but I didn't know that there was this place for do this and that someone had already posted it... That's great, I was thinking to be the only one and, consequentially, to be not normal!
So I /sign it again and again!
For explain better the problem, I prepared two images.
This is the actual situation:
http://static.filefront.com/images/p...bqcdkgfwbu.jpg
This should be the perfect situation:
http://static.filefront.com/images/p...ifoqvzrczr.jpg
Of course this just for the bonder, not for all players.
Really hope someone of GW team take this in consideration...
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Old May 13, 2007, 02:44 PM // 14:44   #80
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since you can only maintain enough enchants to have -10 degen (at MOST situations thats 14 enchants as a bonder, 15 if u have succor on you)
since you can only have 8 skills, the MOST that will be on another char is 8, chances are ur using bsig and mantra of inscriptions, so thats a max of 6.
which means only 6 enchantments maintained on any 1 person, which imho can fit on a bar below teh party members name or w/e to see whats on them.

*shrugs* its 1am and im rambling.
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