Feb 15, 2006, 10:23 PM // 22:23
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#61
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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You could have them stack like cards when theres more than one.
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Feb 16, 2006, 04:06 PM // 16:06
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#62
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Ascalonian Squire
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/signed
/bumped
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Feb 16, 2006, 05:39 PM // 17:39
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#63
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Pre-Searing Cadet
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/signed
Excellent idea, I'm sure every bonder wants to see this implemented.
In a situation like this is just becomes a guessing game if one gets removed...
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Feb 16, 2006, 11:58 PM // 23:58
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#64
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by JKR
/signed
Excellent idea, I'm sure every bonder wants to see this implemented.
In a situation like this is just becomes a guessing game if one gets removed...
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WTF? Man, that's bold! I salute you. /salute
Did you actually do that in a combat situation or are you just loading your enchantment bar just to make a point?
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Feb 17, 2006, 06:47 AM // 06:47
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#65
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Pre-Searing Cadet
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It can't be maintained for long, as long as people are getting attacked it's fine, as soon as energy from balts slows down then I have to start cancelling down to 8 max.. again the problem of which enchantment to cancel for who come's into play.
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Feb 26, 2006, 12:57 PM // 12:57
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#66
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Lion's Arch Merchant
Join Date: Jan 2006
Location: Cavalon (swe)
Guild: Desert Flame [DF]
Profession: W/N
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/signet
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Feb 26, 2006, 01:28 PM // 13:28
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#67
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Dolus Of Amicitia
Profession: E/R
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/signedintriplicate
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Feb 26, 2006, 03:15 PM // 15:15
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#68
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Ascalonian Squire
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/signed
Additional Suggestion: Right Click on icon to cancel maintained enchantments.
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Feb 26, 2006, 08:09 PM // 20:09
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#69
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of Brackenwood
Join Date: Oct 2005
Location: Ontario, Canada
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Quote:
Originally Posted by dag_nefzen
/signed
Additional Suggestion: Right Click on icon to cancel maintained enchantments.
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Good idea. I think they made it double-click before because they wanted it to be somewhat difficult so that you don't remove enchantments by accident. But... it's a little too difficult as it is.
Even if they fixed it so that the double-click actually worked every time, I think I'd still prefer a single-click solution. Let's say you need to remove exactly 3 enchantments, no more no less. Well that means some frantic clicking that you may get lost in and over click.
Right-click just makes sense now that you mention it.
Last edited by Undivine; Feb 26, 2006 at 08:17 PM // 20:17..
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Nov 29, 2006, 05:13 PM // 17:13
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#70
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Wilds Pathfinder
Join Date: Nov 2006
Guild: Gwen Is [EVIL]
Profession: N/
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/signed
Hells yeah. Saw the subject line and thought... why didn't i think of that? Good idea!
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Mar 12, 2007, 02:27 AM // 02:27
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#71
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Academy Page
Join Date: Jul 2006
Guild: Testing Eternity
Profession: E/
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/signed
The energy things at the bottom of the person's name is a good idea to get an idea of how fast it degenerates when bonding. I also like the icon next to the name to show what enchantment is on which person.
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Mar 17, 2007, 06:26 AM // 06:26
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#72
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Jungle Guide
Join Date: Apr 2006
Guild: Creating guild
Profession: Mo/
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/signed
They do this for your heroes.. why not for party members?
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Mar 17, 2007, 10:56 PM // 22:56
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#73
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Ascalonian Squire
Join Date: Mar 2007
Guild: Fruor Amicitia Conamen Effectus [FACE]
Profession: R/Mo
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/signed...(!)
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Mar 18, 2007, 01:06 AM // 01:06
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#74
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Pre-Searing Cadet
Join Date: Mar 2007
Guild: Completely Broken [Nerf]
Profession: R/N
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Nice idea! Yea, I hate it when an enchant is stripped... Though maybe they could have a counter, like the minion counter that shows how many enchants are mantainted, so your not counting up and down across the hp window.
edit: Not much use if i forget to sign it, XD.
/sign
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Mar 18, 2007, 01:17 AM // 01:17
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#75
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Krytan Explorer
Join Date: Apr 2006
Location: New Jersey
Profession: Mo/
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Yeah, agree 100%.
/ubersigned
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Mar 19, 2007, 02:05 AM // 02:05
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#76
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Remember, that some things appear to be "unhandy" for a reason.
I believe it's probably the same reasoning* that goes behind not being able to easily target your own summoned spirits or minions or being able to see all the buffs/conditions on other targets. Also, consider the fact that we have no combat log, a line by line record of every action during a battle with damage numbers, etc.
Also, by not having these things, the load between client and server is decreased somewhat.
However, I like the idea, but I don't think it will be implemented due to my reasons listed above.
*making the combat easier
Last edited by Kuldebar Valiturus; Mar 19, 2007 at 02:08 AM // 02:08..
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Mar 19, 2007, 04:10 AM // 04:10
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#77
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Jungle Guide
Join Date: Nov 2005
Location: Belgium
Guild: [FaRM] Farm For The Win
Profession: N/
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Thread Necromancy FTW...
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Mar 19, 2007, 05:48 AM // 05:48
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#78
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Desert Nomad
Join Date: Nov 2006
Location: Garden City, Idaho
Guild: The Order of Relumination (TOoR)
Profession: R/
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Quote:
Originally Posted by Emik
Thread Necromancy FTW...
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It's a suggestion thread.
Thread topics tend to get closed if they have any similarities to an old topic regardless of age. This one is either considered unique enough or it's just lucky.
(ie: a suggestion for spontaneous, mutually acceptable dueling while in explorable areas was closed because 6 months before a suggestion was made to have spontaneous dueling in arenas...instant arena matches...)
Soooo, necromancy is what you get.
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May 13, 2007, 02:44 PM // 14:44
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#80
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Krytan Explorer
Join Date: Jan 2006
Location: Australia
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since you can only maintain enough enchants to have -10 degen (at MOST situations thats 14 enchants as a bonder, 15 if u have succor on you)
since you can only have 8 skills, the MOST that will be on another char is 8, chances are ur using bsig and mantra of inscriptions, so thats a max of 6.
which means only 6 enchantments maintained on any 1 person, which imho can fit on a bar below teh party members name or w/e to see whats on them.
*shrugs* its 1am and im rambling.
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